One player picks a secret color, gives a 1-word clue, then a 2-word clue. The other player guesses on the board. Closer guess = more points. First to 20 wins.
P1
0
Round 1
First to 20
P2
0
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P1 WINS!
First to 20 points!
STACK ATTACK
Stack 'em. Steal 'em. Win.
Setting up the deck...
Waiting for both players to be ready
P1
0
stacks
Waiting...
P2
0
stacks
Opponent — Hand: 0
Deck: 43
How to Play Stack Attack
The Goal
Be the first to win by EITHER:
Scoring 3 stacks (the main way), OR
Playing all 7 of your cards out of your hand (the fast way)
The Basics
The deck: 57 cards total — 36 number cards (4 colors × 1-9) plus 21 action cards (the chaos cards).
Each player starts with 7 cards in hand. The other 43 stay face-down as the draw pile.
Your hand: Cards you hold. Only you can see your hand. Your opponent only sees how many cards you have, not what they are.
Stacks: Piles of same-color cards in front of you. Stacks are how you score points to win. You can have as many stacks as you want, of any size.
Your Turn
On your turn, in this order:
Draw a card from the deck — OPTIONAL, once per turn (tap "Draw Card" only if you want one)
Play a card from your hand onto a stack — REQUIRED, one play per turn
You must play a card each turn — that's how the game moves toward an ending (you can't just sit and pass). Drawing first is optional. Then click "End Turn." Stuck with nothing to play? Draw a card.
What does "playing a card" mean?
Playing MOVES a card from your hand → onto one of your stacks. The card is NOT discarded — it becomes part of your stack (which is potential points for you). After playing, your hand has 1 fewer card and your stack has 1 more.
What does "drawing a card" mean?
Drawing takes the top card of the deck and puts it into your hand. After drawing, your hand has 1 more card and the deck has 1 fewer. You don't have to draw — skip it if you already have a card you want to play.
When would you draw?
You don't have a card you want to play yet
You want more options, or you're hunting for a specific color
You're stocking up on action cards for a better moment
How Stacks Work
Building a stack: When you play a number card, it goes onto a stack of the SAME COLOR in front of you.
If you already have a stack of that color, the card adds to the top
If you don't, the card starts a new stack
The game enforces this — you can't accidentally mix colors
Stack rules:
All cards in a stack must be the SAME COLOR (red, blue, green, or yellow)
Card NUMBERS don't matter — values 1-9 are interchangeable for stacking
ORDER in the stack doesn't matter for scoring (but matters for STEAL/REVERSE — top card is exposed)
No max stack size
Stacks belong to YOU — opponent can't add to them, but they CAN attack them
Valid stack examples:
✓ RED 1 + RED 5 + RED 9 = scoreable (3 reds)
✓ BLUE 3 + BLUE 3 + BLUE 8 = scoreable (duplicates fine)
✓ GREEN 9 + GREEN 2 + GREEN 4 + GREEN 7 = scoreable (4 cards counts)
Scoring Stacks (the main way to win)
When one of your stacks has 3 or more cards, you can SCORE it on your turn (after playing). Click the SCORE button next to that stack. The whole stack discards and you get 1 stack point on the scoreboard.
Get 3 stack points = win.
Important rules:
Each scored stack = 1 point, regardless of size. A 3-card stack = 1 point. A 10-card stack = STILL 1 point. Size does NOT change the score.
Only ONE stack can be scored per turn. If two of your stacks are both 3+, you pick one and save the other for next turn.
Scoring is OPTIONAL — you can keep building a stack instead of cashing it in.
Why score at 3 cards (not later)? Tall stacks aren't worth more — they're just bigger targets. Scoring at exactly 3 cards locks the point in before opponent attacks.
Action Cards (the chaos cards)
8 different action card types. When you play one, it does something to your opponent or the game.
Card
What it does
STEAL
Pick ONE of opponent's stacks. Take the TOP card and put it in one of your same-color stacks (or start new). They lose 1 card, you gain 1.
SWAP
Trade your ENTIRE hand with opponent's. Both hands switch.
FREEZE
Opponent skips their next turn completely — can't play, can't draw, can't score.
WILD
Played as any color you choose. Once placed in a stack, counts as that color from then on.
SHUFFLE
All OPPONENT'S stacks torn apart. Their cards regroup by color into new stacks with randomized order. Wrecks careful builds.
DRAW 3
Opponent must draw 3 cards at the start of their next turn before they can play.
REVERSE
Pick any stack (yours or theirs). Flip it upside down — top becomes bottom. Mostly affects STEAL targets.
DOUBLE
Get an EXTRA play this turn. Play DOUBLE, then play another card. Can chain.
All 8 action cards are fully playable.
What "Attacking Your Stacks" Means
When opponent plays STEAL, SHUFFLE, or REVERSE — they're attacking your stacks.
STEAL takes 1 card off the top of ONE of your stacks
SHUFFLE reorganizes ALL your stacks at once by color
REVERSE flips one stack upside down (changes which card is on top, exposing a different card to the next STEAL)
Defense: A SCORED stack is SAFE — locked in, can't be touched. An UNSCORED 3-card stack is VULNERABLE. So when you can score, you usually should.
How to Win
You win the MOMENT any of these happens:
You score your 3rd stack (main path)
You play your last card so your hand reaches 0
Opponent is forced to draw (DRAW 3) but the deck is empty (deck exhaustion = they lose)
You LOSE if:
Opponent hits any win condition first
You're forced to draw (from a DRAW 3) and the deck is empty
A normal optional draw on an empty deck just doesn't draw — it's not a loss. Only a forced DRAW 3 can cost you the game that way.
Strategy Tips for New Players
Don't hoard. If you can play, play. Sitting on cards doesn't help you win.
Score when you can. A scored stack is locked in. An unscored stack is at risk.
Save STEAL for late. Worth way more when opponent has tall stacks to raid.
Watch out for SWAP when your hand is small — opponent can erase your lead instantly.
DOUBLE + action card = brutal combo. Save them for game-swing moments.
My Stacks
GOAL: SCORE 3 STACKS to win (or empty your hand)
A STACK = same-color cards piled together. Build to 3+ cards, then claim it = 1 point. Need 3 points.
STEALtop of their stackSWAPtrade handsFREEZEthey skip 1 turnWILDany colorSHUFFLEtheir stacks regroupDRAW 3they draw 3REVERSEflip a stackDOUBLEplay another card